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1. Shifting Null Ratting Rewards - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Things tend to be valuable because they are scarce. The problem with ratting anoms isn't the quality but the quantity. You can essentially farm them continuously because they respawn instantly. A 4 hour respawn timer wouldn't r...
- by Danika Princip - at 2017.06.10 15:47:09
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2. Alpha redo - in Player Features and Ideas Discussion [original thread]
Invulnerability is not a smooth transition, it is a completely different game. As soon as it drops and people are introduced to the actual game, you'll run into whatever problem you think invulnerability will solve. Also every vet will use an inv...
- by Danika Princip - at 2017.06.10 15:08:55
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3. Cloaky Smartbombing? - in EVE General Discussion [original thread]
Maybe you should try not warping gate to gate in lowsec in a pod?
- by Danika Princip - at 2017.06.09 23:54:49
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4. How to fix Stagnant Citadel content and add isk sink - in Player Features and Ideas Discussion [original thread]
Unsub for a week for real life reasons, come back to find everything you own destroyed? Why would you ever resub again?
- by Danika Princip - at 2017.06.09 22:13:11
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5. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Belvin Disepret wrote: Good question, isnt it like this already? it is right, yet guys dont do it because it looks good and feels good to have 100mil + bounty, and then on a rainy day cash it in, or simply get chased around with big bounty. O...
- by Danika Princip - at 2017.06.09 21:57:58
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6. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
...it's not mandatory ratting, but if you don't rat you'll lose tens if not hundreds of billions of ISK in citadels, and your membership will lose tens of billions in asset safety fees! Please explain how that is not mandatory ratting? And why...
- by Danika Princip - at 2017.06.09 20:34:24
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7. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Asset Confiscation Officer wrote: Old Pervert wrote: Asset Confiscation Officer wrote: remove reinforcement mechanics instead. The first timer, sure. But if you want to encourage PVP you need to give the owners of "the thing" time to r...
- by Danika Princip - at 2017.06.09 18:07:32
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8. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Mandatory ratting is a terrible mechanic and you are a terrible person for suggesting it. Those of us who play this PVP centric game in order to PVP, and do not want to PVE at all, should not be forced to shoot red chevrons in order to keep our s...
- by Danika Princip - at 2017.06.09 14:47:46
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9. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: Nevyn Auscent wrote: Pointing out that the current system is far superior and fills the intended system niche for a bounty system that is not tied to crime watch far better is not being a troll, it is constructive feedback...
- by Danika Princip - at 2017.06.09 13:22:12
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10. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Belvin Disepret wrote: Oh I see now what you saying, you can still participate as Hunter or Wanted except to collect or place bounty requires you to be in high and low sec, null and WH is already lawless hence it wouldn't make sense why you c...
- by Danika Princip - at 2017.06.08 18:03:38
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11. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
No restrictions? Have you actualy read your own OP? Why can I, as a nullsec player, not participate in your bounty system in any way shape or form, and how is that not a restriction? How can I do everything in your system that I can in the curr...
- by Danika Princip - at 2017.06.07 21:36:58
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12. Petition to address AFK cloaky camping. - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Danika Princip wrote: Show me one killmail from the entire history of the game where a cloaked afk ship has ever killed anything. Just one. I'll wait. You're so disingenuous it's hilarious. Stop pretending it does nothi...
- by Danika Princip - at 2017.06.07 21:31:50
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13. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
How is this a simple, effective and fun system, given that you're locking a rather large chunk of players out of the system entirely and placing heavy restrictions on those you actually do allow to play with it?
- by Danika Princip - at 2017.06.07 20:53:05
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14. Petition to address AFK cloaky camping. - in Player Features and Ideas Discussion [original thread]
Show me one killmail from the entire history of the game where a cloaked afk ship has ever killed anything. Just one. I'll wait.
- by Danika Princip - at 2017.06.07 20:38:25
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15. New ship type / skills - in Player Features and Ideas Discussion [original thread]
Why? If there's any advantage to using this ship over normal ones, I'll just crew it entirely with my alts. If there isn't, nobody will bother with it.
- by Danika Princip - at 2017.06.05 22:13:39
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16. Something for the miners - in Player Features and Ideas Discussion [original thread]
Have you tried not being terrible?
- by Danika Princip - at 2017.06.05 18:25:57
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17. Pirate Faction Hauler Concept - in Player Features and Ideas Discussion [original thread]
Anyone who can tackle a hauler can tackle the second half before your MJD spools up. And if you're loading your trailer with enough explosives to kill tackle, you're also going to kill yourself. Why would you bother flying one of these instead o...
- by Danika Princip - at 2017.06.05 18:21:49
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18. Strategic Bombers - in Player Features and Ideas Discussion [original thread]
Elyia Suze Nagala wrote: Danika Princip wrote: Why should it be easier to delete entire fleets? More tears?!? Maybe nerf the strength of bombs some or develop more specific sized launchers? Tactical/Strategic bombers could use heavy bom...
- by Danika Princip - at 2017.06.05 17:09:57
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19. Attribute Remap Outpaced by Omega Clone Speed - in Player Features and Ideas Discussion [original thread]
The training speed has not changed. They simply halved it for alphas and called what we already got double speed.
- by Danika Princip - at 2017.06.04 20:34:39
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20. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
At no point have you addressed the 100% free intel any bountied character displays about themselves, which could currently only be figured out if you wrangle a full API out of them and convince them never to delete it. Please explain why that is g...
- by Danika Princip - at 2017.06.04 20:33:53
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